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TECHNOLOGY

Future ready students are prepared to thrive in a continually evolving technological landscape with skills that transfer and transcend. 

Students access classroom embedded technology and a robust computer science curriculum that encompasses skills that span mechanics, robotics, digital citizenship, and global impacts. 

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Technology: Events

PREPARING STUDENTS FOR THE DIGITAL AGE

The ISTE Standards serve as a beacon for students and educators as they navigate the digital universe. Teachers and leaders from around the globe share their insights into how the standards are helping them guide systemwide change, design instruction for the digital age and prepare students for an inconceivable future. Learn about the ISTE Standards at http://www.iste.org/standards.

Technology: Academics

ISTE STANDARDS FOR STUDENTS

International Society for Technology in Education

1. EMPOWERED LEARNER

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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2. DIGITAL CITIZEN

Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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3. KNOWLEDGE CONSTRUCTOR

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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4. INNOVATIVE DESIGNER

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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5. COMPUTATIONAL THINKER

Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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6. CREATIVE COMMUNICATOR

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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7. GLOBAL COLLABORATOR

Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Technology: Events

CURRICULUM

Computer Science Mission:  St. Mary's Academy Computer Science program is a cross-divisional sequence of course and experiential offerings to engage, inspire, and develop Design Thinking abilities and the Innovator/Maker within each student in support of the STEAM program.

COMPUTER MECHANICS, PROGRAMS, AND APPS

Students apply touch-typing, touch/swipe, and mousing coordination for a variety of devices, identify parts of a computer, and understand basic hardware operations and troubleshooting.  Students demonstrate the ability to create and collaborate with a variety of programs and apps for a variety of purposes and audiences. Students transfer skills between operating systems and devices.

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COMPUTATIONAL THINKING, PROGRAMMING, AND DESIGN THINKING

Students apply computational thinking skills to solve problems, think sequentially, write and create programs, and program robots to complete tasks. Students integrate Design Thinking by using empathy to construct solutions, demonstrate a bias to action by employing rapid iteration techniques to the building and creation process, refine designs by responding to feedback, and explain the importance of failure and risks in the design process.

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DIGITAL CITIZENSHIP, SOCIAL JUSTICE, AND GLOBAL IMPACTS

Students stay safe online by protecting private information and understanding internet safety topics. Students curate and analyze sources online for credibility and respect intellectual property. Students are upstanders, leaders, and agents of change in what they leave behind and share with their “digital footprint”, relationships, and communications in our digital world. Students collaborate with technology, and programming, and analyze the community, ethical, and global impacts of technology on self and society. Students creatively use technology for positive change in local and global contexts

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Curriculum Objectives
Scope and Sequence
Technology: News

The goal of innovation isn’t how to change education, but how education can change the world.

Nathan Lang, Ed.D.

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Technology: Quote
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